Newbie Farm v 6.0 Multifruits FINAL
– RealisticStartSettings.xml added for those who use the more realistic mod
 – Field prices lowered by half the original value
 – Changed field sizes from acres to hectares
 – Removed many hedges from around roads and fields
 – New textures for grass, corn and soybean
 – To increase game difficulty, you now start off with no fields
 – Starting equipement changed and many things removed to increase game difficulty
 – Modified some terrain to help fill in area’s that had lots of tree’s
 – Removed over 200 of the default tree’s which in turn should reduce the hit on system requirements for the map to load
 – Replaced some hedging with fencing
 – Replaced road barriers near Bakery with fencing (these 2 sections of fencing do have collision detectors)
 – Silo near large garage moved over to make use of the pass which was ugly
 – Lowered yield for all crops to make game harder
 – Added road to rear of farm
 – Removed some dirt roads and painted tree’s there to break up the fields more
 – Reduced the size of the shovel trigger for the chickens because people was getting stuck on it
 – Built up fields 11 and 12 so that they are banked fields
 – Moved grain ramp in farm to rear enterance of farm for course play reasons
 – Increased the size of field 14, price and hectres updated
 – Changed the way the dirt road went around field 14
 – Implemented soil mod for added realism
 – Purchasable grass, straw, silage and manure added at garden centre
 – Loading ramps added at garden centre and near Manure storage shed at farm
 – Forest mod implemented
 – All default tree’s replaced with tree’s from forest mod
 – Mountain chipped away to make room for forestry mod buildings
 – Removed all forest mod tree’s from around the main roads
 – Removed sheds down by manure storage shed and moved all starting equipment to large shed in farm
 – Forestry mod buildings added to vehicles file
 – Mixing station and chicken coop added to vehicles file
 – Storage for both logs and wood chip buildings from forestry mod added to vehicles file
 – Added straw mod
 – PDA updated
 – Map start screen discription fixed
 – Fixed cow manure pile trigger
 – Fixed missing Soybean and Rye distance diffuse files
 – Fixed pig prices for more realistic script because prices was very low
 – Fixed yields for all crops (lower yields means having to buy and work more fields)
 – Fixed manure and straw prices (was far to high)
 – Grass can now be sold at the BGA
 – Tree entries in defaultVehicles.xml
Authors: Giants, LS-UK, Katsuo, Xentro, BG IVAN, WBF-contracting1, NI Modding, Farmi, modelleicher, TwistedGA, nlinetec, tim, sandgroper, MultiMikie123, Marhu, GhillieSniper, Prlek Modding, Tessmann85, Neurotek, Decker and other
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